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The same goes with strikes on a wobbled opponent. While the controls are there to input elbows, I might have preferred that EA made strikes contextual by distance. This leads to weird moments where players are right next to each other throwing stubby punches.
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Most fighters fought a very similar style despite having different strengths, weaknesses, and movesets.
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In EA Sports UFC 2, the differences between fighters was minimal. Now instead of staying toe to toe no matter where I am in the octagon, I can get in and out of range and maintain distance or close the gap and mount a pressure-oriented offensive. As opposed to the now-sluggish movement of its predecessor, fighters in UFC 3 move very fluidly. Having touted the Real Player Motion Technology, EA had set up expectations for a much improved stand up experience in UFC 3 and they have largely delivered.Edition of EA SPORTS UFC 3 is now out in the wild and after having some time to dive back into the world of simulated MMA, here are my initial impressions of the gameplay from EA’s latest Octagon brawler.